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Mushroom wars buildings
Mushroom wars buildings







  1. #MUSHROOM WARS BUILDINGS UPGRADE#
  2. #MUSHROOM WARS BUILDINGS SERIES#

Everything is bright and colourful, with a hud that is easily distinguishable. It’s all presented over a nice variety of aesthetically looking battlefields, with a mass of advancing mushrooms and tactical information. Skirmishes run at a brisk pace, often pitting you against overwhelming odds that forces you to find a balance in using your resources, maintaining a foothold in territory and timing your attacks to produce the most effective tactics. Should any of your units, or occupied buildings, fall to a number that is under threat, then a cry of SOS will signal a need for help creating an urgency that requires strategic skill and a need to multitask in order to regain the upper hand.

mushroom wars buildings

#MUSHROOM WARS BUILDINGS UPGRADE#

As well as the normal upgrade to occupied buildings, you can also develop forges, used to strengthen your squads, build forts which add a capability of ranged attacks and, as you progress, gain access to differing varieties of mushroom tribes and hero characters that offer varying forms of combat. To add variety to the proceedings, there are a number of elements to help with the war effort. The status of your battle is portrayed with the use of a coloured bar at the top of the screen, producing a tug-of-war style of display that shows who has the upper hand during the bite-sized skirmishes. This then produces a fine balancing act over defence and offence, as you fight to maintain your number of troops to, not only counteract any enemy activity, but to take over their establishments in order to dwindle down the size of their force. These can be upgraded by the use of the L button boosting its output of available troops that you can muster. By sending these to other properties, you must then maintain a status quo in defending any buildings that you occupy, as well as take over new properties in order to achieve mission parameters. By selecting your units, a total of the units within the building determines the size of the force you can utilise. The real-time elements of the gameplay, comes in the form of enemy units also building armies to take over the surrounding buildings. This is achieved by highlighting already-owned houses and, by using the R button, guiding its inhabitants into other buildings some of which are neutral, whilst others are lived-in by the enemy types of fungi. The main premise of the game involves a conquest style of play, by taking over a number of properties until the enemy units have been pushed out of the area. However, this doesn’t detract too much from, what is ultimately, a good solid entry into a console-based real-time strategy game.

mushroom wars buildings mushroom wars buildings mushroom wars buildings

#MUSHROOM WARS BUILDINGS SERIES#

Instead, a series of animated hand-painted cut scenes give a sense of proceedings, yet never provide enough details as to what, where and why. Although containing a story that revolves around heroism and bravery, as well as a spattering of honour and betrayals, there is no narrative here to push the story along. This award-winning title offers two story-driven campaigns, containing over one hundred levels, two hundred stars to collect, boss battles, four difficulty settings and a multiplayer element that boasts both local and online capabilities for up to four players giving the game plenty of mushroom chomping action to get your teeth into. Well, all that is about to change, as Zillion Whales’ Mushroom Wars 2 grows a mould onto Nintendo’s newest gaming machine. It can’t be argued that there is an abundance of the turn-based varieties, but the immediacy of seat-of-your-pants strategy just isn’t prevalent with console gaming. It has to be said, that if there’s one style of genre that is painfully thin on the ground upon the Nintendo Switch, then it has to be the games that cater for the real-time strategists.









Mushroom wars buildings